🤖 Mecha Hunter: Bounty — Post-Apocalyptic TPS Action
Lock. Load. Ride.
Set in a post-apocalyptic wasteland, Mecha Hunter: Bounty is a third-person shooter that fuses gunplay, tactical vehicle handling, and randomized missions. Play as Ace Cazador, a mechanical bounty hunter tasked with eliminating rogue AI robots in a shattered world.
📝 Overview
- 🎮 Genre: Third-Person Shooter + Vehicle Combat
- 🧭 Theme: Post-apocalyptic western with machine bounty hunters
- 🕹 Platform: Android / iOS
- 🧱 Graphics: 3D Low-Poly Stylized
- 🔧 Engine: Unity 3D
- 👤 Mode: Single Player
Design focuses on fast-paced combat, mobile-friendly controls, and engaging repeatable gameplay.
🧠 World & Lore
The western lands are no longer safe — rogue AI have turned the desert into a battlefield.
You are Ace Cazador, a bounty hunter equipped with top-tier weaponry and customizable vehicles. Complete contracts, reclaim lost tech, and survive extraction — all while fending off intelligent machines.
🔫 Core Features
🎯 Dynamic Combat
- Equip 2 weapons per mission with unique traits
- Features laser-sight and auto-lock for precise mobile targeting
- Dual joystick controls:
- Left joystick: movement
- Right joystick: camera + aiming
🤖 Diverse Enemies
| Type |
Behavior |
| Melee Bot |
Rushes and attacks in close combat |
| Ranged Bot |
Fires from distance and evades shots |
| Boss: Flamethrower |
Massive robot with AoE flame attacks |
| Boss: Warhammer |
Slams ground, causes shockwaves |
🧨 Mission Types (5)
| Mission |
Objective |
| Elimination |
Destroy specific targets |
| Core Recovery |
Retrieve stolen energy cores |
| Base Defense |
Hold position and survive waves |
| Vehicle Retrieval |
Recover stolen vehicles |
| Timed Escape |
Reach evac point before time runs out |
🚗 Realistic Vehicle Control
- Supports FWD / RWD / AWD mechanics
- Perform drifts, ram attacks, or eject before explosion
- Touch controls: throttle, brake, steer, enter/exit vehicle
🧭 Randomized Levels
- Each mission generates a unique layout
- Built-in mini-map (top-right) for orientation and objectives
📱 Mobile Control Scheme
| Action |
Control |
| Move |
Left Joystick |
| Camera / Aim |
Right Joystick + Lock-On |
| Fire |
Large fire button |
| Reload |
Reload button |
| Weapon Swap |
Icon under HUD |
| Enter/Exit Vehicle |
Button near minimap |
| Interact |
Shows near items (boxes, cars, etc.) |
🎯 HUD Layout
| Position |
UI Element |
| Top Left |
HP bar |
| Top Right |
Weapon icons, ammo count |
| Center |
Mission objectives |
| Top Left Corner |
Mini-map + toggle button |
🧨 Weapon Arsenal
| Weapon |
Description |
| Automatic Pistol |
Fast rate, high accuracy, ideal while moving |
| Cowboy Revolver |
High damage, short range, great for critical hits |
| Assault Rifle |
Balanced power and precision |
| Shotgun |
Strong spread, great for clearing close groups |
| Sniper Rifle |
Long-range, armor-piercing, one-shot potential |
| Minigun |
High RPM, great for crowd control, hard to aim |
💰 Rewards & Progression
- Currency: Scrap Coins
- Earned by:
- Used for:
- Unlocking / purchasing new weapons
🛠 Technical Stack
| Component |
Technology / Tool |
| Game Engine |
Unity 3D |
| Scripting Language |
C# |
| Target Platforms |
Android, iOS |
| Graphics |
3D Low-Poly, Stylized Post-Apocalyptic |
| Offline Support |
Fully Offline |
| Level Generator |
Procedural Map Builder |
| UI Animation |
DOTween |
| Input System |
Unity Input + Touch UI |
| Version Control |
Git + GitLab |
🖼 Screenshots
Post by Benk Studio Team
thientm27